Patrick Dugan

Audio Implementer, May 2011 - June 2012

343 Industries (Halo 4), Microsoft - Kirkland, WA
  • Collaborated with voice over team to automate import of voice over assets into Wwise middleware.
  • Implemented mission ambiences using level editor and scripting, working with sound designers to ensure the final result matched their vision. Tuned attenuations and levels in Wwise to ensure proper mix.

Audio Programmer, 2010 - 2011

Electronic Arts, Tiburon - Maitland, FL
  • Implemented hardware stereo down mix compensation in NCAA Football '11 and Madden '12. Allowed artists to quickly specify gain and filtering on individual channels of 5.1 content, to prevent clipping in stereo configurations
  • Implemented audio treatment for submission battles in EA MMA. Wrote code to attenuate and filter crowd loop and one shot samples to simulate lack of consciousness in the player’s avatar.

Audio Programmer, 2009

Rockstar San Diego (Red Dead Redemption)– Carlsbad, CA
  • Implemented interactive music system for Red Dead Redemption in C++. Simplified game state into an intensity system, so that music stems could be mixed in and out simply.
  • Implemented music and ambience triggers from various gameplay systems (AI, weather and UI).

Education

University of Florida Gainesville, FL
  • Bachelor of Science, Computer Engineering
  • GPA: 3.52 / 4.00
  • Magna Cum Laude

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